P101 Basics
Pirate101 Basics. Everything you need to know about Pirate101. For starters, there are 5 Classes. Buccaneers, Musketeers, Privateers, Swashbucklers, and Witchdoctors.
Musketeers are expert marksmen who use their mastery of firearms and trick shots to win battles. Musketeers damage their enemies at long range and keep them at a distance with traps and obstacles, denying foes any chance for hand-to-hand combat.
Privateers are born leaders, commanders who can rally their troops to victory through the most desperate of battles. Privateers can recruit more Companions than any other class, and their powers focus on boosting their Companions' capabilities and healing them in the thick of the fight.
Swashbucklers rely on speed and finesse in combat, sneaking up on their foes and striking by surprise, then dodging the enemy's attacks when they finally arrive. They are deadly with a blade, but not nearly as tough as a Buccaneer, sacrificing toughness for damage.
Witchdoctors are masters of the arcane, using the powers of hoodoo to rig the outcome of combat. While weak in a direct fight, Witchdoctors never fight fair - hexes that weaken foes, blasts of fire that strike at range, and summoned spirit allies all turn the odds in a Witchdoctor's favor.
If you ever played Wizard101, you know that to get to different worlds, you had to use the Spiral Door. Well in Pirate101, you use these things called Stormgates.
Basically, a Stormgate is a whirlpool in the Skyway. Yup, a Skyway. These ships don't sail through the rough seas... but instead through majestic Skyways! They take you to various Islands where you can dock and venture but... What would sailing the seven seas be like without any danger? Aside from enemy ships, you must keep an eye out for natural enemies, like dangerous Battacuda and Flying Fish. Then again, if you just want to skip these pesky guys, you can hop on a Windlane and dodge the dangerous wildlife. Each Windlane winds a different path through the Skyway, and automatically steers your Ship in the direction that it's traveling. Basically, you take a chance with the Windlane and see where it takes you :)
As for the worlds, there is Skull Island (the starting spot), Monquista, Valencia, Cool Ranch, and Polaris.
The isles of Skull Island offer much to entice merchants and colonists: exotic fruits, spices, and timber draw high prices in markets across the Spiral, offering a fortune to any captain brave and resourceful enough to ship or smuggle them out. In the deepest jungles, crumbling ruins stand as remnants of a forgotten past. These ruins are the most dangerous places in Skull Island, but also the most tempting - the crumbling temples are adorned with solid gold! Nonetheless, most of Skull Island is ruled by the Pirates themselves - crews and gangs have taken over failed colonies or built new ramshackle cities of their own: Jonah Town, Flotsam, Scrimshaw, and Skull Island itself, Captain Avery's Pirate capital.
Debut Trailer
To learn more about Pirate101, visit the official website at www.pirate101.com
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